Herbalism 75-150 Route: Briarthorn, Bruiseweed and Kingsblood in the Barrens, Wetlands and Duskwood
A herbalism 75-150 route: Mageroyal, Briarthorn, Stranglekelp, Bruiseweed, Steelbloom, Grave Moss and Kingsblood in the Barrens, Wetlands and Duskwood.
The stretch from 75 to 150 is where Herbalism stops being a sideline and starts paying for itself. Briarthorn and Bruiseweed feed every alchemist leveling past the healing potion stage, Kingsblood and Wild Steelbloom sell steadily for strength and rage potions, and the zones that grow them are the ones most characters quest through between level 15 and 30 anyway. Seven herbs carry the whole range, and Liferoot waits at the end. This herbalism 75-150 route links six zones for both factions into loops with the skill breakpoints and honest earnings, for a herbalist on a vanilla-era realm such as WoW Forever.
Where and what you need
Skill breakpoints. Mageroyal needs 50, Briarthorn 70, Stranglekelp 85, Bruiseweed 100, Wild Steelbloom 115, Grave Moss 120, Kingsblood 125 and Liferoot 150. Each herb stays orange for roughly 25 points after you can pick it, then yellow for a while longer.
Training. Journeyman Herbalism, from any herbalism trainer at 50 skill and level 10, raises the cap to 150. Learn Expert at 125 skill and level 20 so the climb does not stall at the end of this range.
Levels. The zones here are level 10–30. A character at 15 is safe in the Barrens and Silverpine; the Wetlands, Hillsbrad, Ashenvale and Duskwood suit 20 and above.
Swimming. Stranglekelp grows only underwater, along coasts and in deep lakes. A short dive is safe in most places, but watch for murlocs and the breath bar.
Bag space. Every herb stacks to 20. Four slots cover a full evening, plus one for Swiftthistle, which sometimes comes with Mageroyal and Briarthorn.
The route
The numbers follow the herbs in the order your skill opens them, with a zone for each faction.
- The Barrens (75–115). For Horde, the best all-round zone in this range. Mageroyal, Briarthorn and Bruiseweed grow across the plains, Stranglekelp along the eastern coast, and Wild Steelbloom in the rocky hills toward the south.
- Silverpine Forest (75–100). Mageroyal and Briarthorn under the trees and Stranglekelp along the coast and the lake. A quiet zone for Undead characters before the Barrens.
- Wetlands coast (85–110). For Alliance, the shoreline south of Menethil Harbor is full of Stranglekelp, and the nearby hills add Briarthorn and Bruiseweed.
- Wetlands hills (110–135). Wild Steelbloom grows among the rocks, Kingsblood in the grass, and Grave Moss near the old ruins. Ride a loop along the zone's edges to stay away from the orc and raptor camps.
- Hillsbrad Foothills (115–150). Bruiseweed, Wild Steelbloom and Kingsblood all grow on the open hills, and the first Liferoot appears by the rivers. Both factions have a town here.
- Ashenvale (115–150). Briarthorn, Bruiseweed, Stranglekelp in the lakes and plenty of Kingsblood under the trees. Liferoot grows along the rivers, which makes it a good finish for either side.
- Duskwood graveyards (120–140). Grave Moss is the reason to come. It grows around the graveyards and crypts, especially near Raven Hill. The Duskwood farming guide covers the mobs on the same ground.
- Moving on (150+). At 150 Liferoot opens properly; continue with the herbalism 150-225 route through Arathi and Stranglethorn.
What you get
| Herb | Skill | What alchemists make from it |
|---|---|---|
| Briarthorn | 70 | Healing Potions and early elixirs |
| Bruiseweed | 100 | Healing Potions and Lesser Mana Potions |
| Stranglekelp | 85 | Elixirs of water breathing and greater defense |
| Wild Steelbloom | 115 | Strength and defense elixirs |
| Kingsblood | 125 | Greater Healing Potions and rage potions |
| Grave Moss | 120 | Shadow and undead-themed potions and elixirs |
Gold per hour
A herbalist riding the Wetlands or Ashenvale loop on foot picks roughly 35–55 herbs an hour; the Barrens loop is similar but slower because of the open distances. At typical prices that is roughly 0.8–2 gold an hour, more on a young realm while alchemists are still leveling.
What moves the number: how many other herbalists share the zone, whether you sell in stacks of 20, and which herbs you get. Kingsblood and Briarthorn usually sell best; Stranglekelp and Grave Moss sell slower but steadily. A Mining or Skinning partner profession on the same loop roughly doubles the earnings.
Tips
- Pick every herb that is orange or yellow; green ones give skill only sometimes.
- Dive for Stranglekelp only near shore; deeper water is slower and full of murlocs.
- Train Expert Herbalism before 150, or the last herbs on the route give nothing.
- Keep Kingsblood and Briarthorn for the auction house; vendors pay little.
- Visit Duskwood for Grave Moss only once Kingsblood is nearby; the zone has few other herbs at this range.
- Pair Herbalism with Mining here; the same hills hold Tin, Silver and the first Iron.
Running it with ForeverBot
Open the Professions section, tick Herbalism, and leave Remember nodes on so each herb the bot passes becomes part of the loop. Skip nodes above your skill stops it from riding to Liferoot or Kingsblood before you can pick them. The Nodes gathered and Next node counters show how well a zone is paying.
In Settings, set Route mode to safest in the Wetlands so the path avoids the raptor and orc camps, and lower the Arrival radius near water where herbs grow on steep banks. Underwater Stranglekelp is best picked by hand. Tick Go to a vendor when bags are full and keep Sell gray items on. ForeverBot gives every plan the same sections; see plans and pricing.
FAQ
Where should I level Herbalism from 75 to 150?
The Barrens for Horde and the Wetlands for Alliance carry the first half, from Briarthorn to Wild Steelbloom. For the second half, Hillsbrad Foothills and Ashenvale suit both factions, because Kingsblood and Liferoot grow there together. Duskwood is worth a short visit for Grave Moss.
What skill do I need for Kingsblood and Wild Steelbloom?
Wild Steelbloom needs 115 Herbalism and Kingsblood needs 125. Both stay orange or yellow for about twenty points after you can pick them, so they carry most of the climb from 115 to 150. Grave Moss, at 120, sits between them.
Which herbs sell best in this range?
Kingsblood and Briarthorn usually sell best, because alchemists use them in the potions they make most while leveling. Bruiseweed and Wild Steelbloom sell in volume. Stranglekelp and Grave Moss are slower sellers but still worth keeping, especially on a young realm.
Want the farming done for you? Get the bot