Class builds
Warrior Builds
Two talent builds for the Warrior: one to level from 1 to 60 without wasted time, one to farm gold at 60. Each comes with the stat order, a rotation and the ForeverBot settings.
The Warrior is the slowest class to level alone and one of the strongest once geared. With no self-heal and rage that only comes from hitting and being hit, it lives on a big two-handed weapon, a large health bar and food after almost every fight. The Warrior leveling build is 31/20/0 Arms: Tactical Mastery, Deep Wounds, Sweeping Strikes and Mortal Strike at 40, then Fury for Cruelty and Unbridled Wrath, with Strength first and Stamina close behind. The Warrior farming build is 21/30/0: Sweeping Strikes from Arms, then Fury for Piercing Howl, Death Wish and Flurry, with Stamina first.
On a farm the Warrior handles packs of two or three humanoids or beasts, so it suits cloth camps such as the Burning Steppes Dark Iron dwarves and skinnable beasts in Winterspring and Feralas. Its weak points are sustain and large pulls: four or more mobs usually end at the spirit healer, and it earns less per hour than a Mage or a Hunter.
In ForeverBot, set Eat below HP high, roughly 50–60 percent for leveling and 55–70 percent for farming, and keep Repair at vendors on, because plate repairs add up. Zones are in the leveling routes hub.
Warrior · Leveling 1–60
Warrior Leveling Build 1–60: Arms Talents, Stats and Rotation for Vanilla WoW
A warrior leveling build for vanilla WoW: 31/20/0 Arms into Sweeping Strikes and Mortal Strike, with talent order, stats, gear, rotation and where to level.
Warrior · Gold farming
Warrior Farming Build for Vanilla WoW: 21/30/0 Sweeping Strikes, Stats and Solo Gold Camps
A warrior farming build for vanilla WoW: 21/30/0 with Sweeping Strikes, Death Wish and Piercing Howl, plus stats, gear, pull loop and the camps that pay.
Routes that suit the Warrior
Dungeon Guides
Scarlet Monastery Dungeon Guide: All Four Wings, Bosses and Loot for Levels 28–45
A scarlet monastery dungeon guide for levels 28–45: which wing to run at which level, the key bosses and loot in each, and the quests for both factions.
Cloth Farming Spots
Runecloth Farming Spots for Levels 50–60: Winterspring, Felwood and the Plaguelands
Runecloth farming for levels 50–60: six camps from Felwood to Silithus, what bolts, bags and reputation turn-ins need, and honest Runecloth-per-hour numbers.
Leveling Routes
Leveling Route 30–40 for Both Factions: Stranglethorn, Arathi, Desolace and Dustwallow
A leveling route 30-40 for both factions: Stranglethorn, Arathi Highlands, Desolace, Thousand Needles and Dustwallow, plus Scarlet Monastery and Razorfen Kraul.
Gold Farming Routes
Feralas Farming Route for Levels 41–50: Gordunni Ogres, Yetis, Apes, Herbs and Ore
A feralas farming route for levels 41–50: Gordunni ogres for Mageweave, yetis and apes for leather, herbs and ore, from Feathermoon Stronghold or Camp Mojache.
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Gold Farming Routes
Best Gold Farms Level 60, Ranked: Dungeons, Herbs, Leather and Cloth on a Vanilla Realm
The best gold farms level 60 characters can run on a vanilla realm, ranked: Dire Maul, Stratholme, Black Lotus, Devilsaur, Runecloth camps and elementals.
Herbalism Routes
Winterspring Farming Route: Icecap, Mountain Silversage and Winterfall (55–60)
A winterspring farming route for levels 55–60: Icecap and Mountain Silversage by the frozen lake, Winterfall furbolgs, chimaera, yetis and Rich Thorium.
Frequently asked questions
Is Arms or Fury better for leveling a Warrior?
Arms is the usual choice, because it works with a single two handed weapon and reaches Sweeping Strikes and Mortal Strike, which help most in solo fights. Fury needs two good one handed weapons and more gear to shine. Many Warriors level as Arms and respec to Fury at 60 for raids, where dual wielding becomes the stronger option.
Is a Warrior good for solo gold farming?
It is workable, not great. A Warrior earns less per hour than a Mage or a Hunter, mainly because every pull costs health and food. On the other hand, a geared Warrior kills small groups quickly and can farm camps that hit too hard for a cloth wearer, which makes farming a fair way to pay for repairs and consumables at 60.
How many mobs can a Warrior pull at once?
Two is comfortable, three is the working maximum with Death Wish and Retaliation ready, and four is a gamble. Start small on a new camp and count how much health one pull costs. If you finish three mobs with half your health left, the pull size is right; if you need a potion every time, pull fewer.