WoW Forever WeakAuras: Why It Is Missing, Alternatives and Addon Limits
No WeakAuras in WoW Forever? Why it is missing, how to set up the built-in Cooldown Manager, the ForeverAuras and Musca Auras forks, and the addon limits.
If you search for WeakAuras in WoW Forever, you find an empty Files tab, a handful of forks and a lot of forum anger. This guide explains why the official addon is missing, what the built-in Cooldown Manager can do instead, how the two best-known forks, ForeverAuras and Musca Auras, stand today, and what the new addon limits mean in plain words: secret values, the closed combat log and the silence inside instances. Checked on 8 November 2026 for WoW Forever 1.60.1. Forks update almost daily, so treat their version numbers as a snapshot.
Short answer
- The official WeakAuras has no Forever version, because its team chose not to support the Midnight addon rules that Forever uses.
- Start with the built-in Cooldown Manager: it is off by default, lives in the game options and is placed with Edit Mode.
- ForeverAuras and Musca Auras are community forks with Forever files; install one, never both.
- No aura addon on Forever can read the combat log, and some combat values are visible to addons but not usable for logic.
- Old WeakAuras strings may import into the forks, but anything built on combat-log triggers will not work.
Why there is no WeakAuras on Forever
Forever runs on the same modern client as retail Midnight, and with it come Midnight's addon rules. On 3 October 2025 the WeakAuras team announced that it would not release a Midnight version. Its reasoning was simple: WeakAuras exists to build logic on top of combat information, such as "glow this icon when the buff has under three seconds left and I have enough rage", and the new rules let addons show that information but not reason about it. The team said a cut-down version would take months and be barely recognisable.
Because Forever inherits those rules, the official project has nothing to ship either. Its CurseForge page lists Retail and Classic flavours only. Anything called "WeakAuras Forever" is a separate project by other authors.
The addon limits in plain words
| Limit | What it means | What you notice |
|---|---|---|
| Secret values | In combat, in instances and in encounters, many values reach addons sealed: an addon can display them, but cannot compare or calculate with them | Bars and numbers still show, but "if this, then that" auras stop working |
| No combat log for addons | The event stream that reported every hit, heal and aura is closed to addons | Custom triggers based on the combat log never fire |
| No addon messages in instances | Addons are reported to be unable to talk to other players' addons inside dungeons and raids | Shared timers, raid assignments and sync features fall silent |
| Hidden details in instances | Other players' casts, creature names and IDs are hidden from addons there | Trackers that watch enemy casts by name stop working |
Blizzard has not published a Forever-specific list of blocked functions. The limits above come from the modern client's documentation and from a Blizzard developer statement passed on by players, so details may shift with hotfixes. Your own casts, resources and out-of-combat information remain readable, which is why quest, bag and auction addons are unaffected; see the best Forever addons for those.
Set up the built-in Cooldown Manager
The Cooldown Manager is Blizzard's own answer: a frame that shows chosen cooldowns and buffs, built into the client so the limits do not apply to it.
- Open Options from the Game Menu and type "Cooldown Manager" into the search box at the top. The Warcraft Wiki and most Forever guides place it under Advanced Options, while one guide calls the section Gameplay Enhancements; the search finds it either way.
- Tick the option to enable it. It is off by default.
- Open Edit Mode, click the Cooldown Manager frames and drag them near your character, below the centre of the screen.
- In the same Edit Mode panel, open Advanced Cooldown Settings. We found no confirmed built-in slash command for it;
/cdmonly works if an addon such as Cooldown Manager Manager adds it. - Drag spells between Essential and Utility for cooldowns, and between icon and bar views for buffs. Dragging an entry to the hidden group removes it from the display.
- Save your Edit Mode layout so the placement survives a reload.
What it does not do, as reported by players at launch: no custom triggers, no sounds for complex conditions, and some gaps such as pet cooldowns, Healthstone and weapon enhancements like rogue poisons. For the rest of the default tools, such as the damage meter and swing timer, see the UI setup guide.
ForeverAuras and Musca Auras
| ForeverAuras | Musca Auras | |
|---|---|---|
| Author on CurseForge | Neroxrw | Dldvlpr |
| Forever file seen | 1.3.2, 8 Nov | 1.16.0, 7 Nov |
| Opens with | /fa or /foreverauras |
/wa |
| Based on | WeakAuras2 code | a port of WeakAuras 5.22.0 |
| Notes from its page | Still marked as under development | Combat-log triggers never fire; the classic aura trigger freezes in combat, use the modern one |
Both are free and GPL-licensed, and neither is made by the WeakAuras team. Musca Auras warns that it shares folder names and saved settings with other WeakAuras builds, so running two forks at once is asking for broken profiles.
How to choose:
- If the Cooldown Manager covers your needs, stop there.
- If you want ready-made class displays, Musca Auras offers one-click packs.
- If you prefer a layout closer to the WeakAuras you knew, try ForeverAuras.
- Before importing old strings, back up
_forever_\WTF, then import one aura at a time and delete any that report removed functions.
Common problems
| Problem | What helps |
|---|---|
| Imported aura shows nothing in combat | It relies on the combat log or an old aura trigger; rebuild it with the fork's modern aura trigger |
| Lua errors after installing a second fork | Remove one fork completely, including its folder in AddOns |
| Cooldown Manager option not found | Use the search box in Options; the menu name differs between reports |
| A spell is missing from the Cooldown Manager | Some spells and items are not supported yet; put that button on your action bar instead |
| Raid timer aura does not sync with the group | Addon messages inside instances are blocked; use your boss mod or voice chat |
| A "WeakAuras Forever" download looks odd | Check the author and version history; prefer the two projects named here |
Tips
- Try the Cooldown Manager for a full evening before installing any fork.
- Keep the number of tracked icons small, because the default action bars already show most cooldowns.
- Install a fork from its CurseForge page, not from a reupload or a link in chat.
- Read the fork's changelog after each update, since fixes for the new limits arrive often.
- Store your best aura strings in a text file outside the game folder.
- Expect boss-mod style alerts to come from DBM or BigWigs rather than from an aura addon.
ForeverBot and this setup
ForeverBot does not need any aura addon, and a quieter screen makes its prompts easier to follow, so the built-in Cooldown Manager is enough while you learn the bot. Keep the default UI scale and leave Edit Mode changes small during setup; the ForeverBot first-run setup explains the rest. Any automation breaks Blizzard's rules, and Blizzard bans accounts for it.
FAQ
Will WeakAuras ever come to WoW Forever?
Not as things stand. The WeakAuras team said it would only reconsider if addons could again compute with combat information, or at least with your own buffs and cooldowns, and judged a real reversal highly unlikely. Forever uses the same rules, so an official release would need Blizzard to change course. Community forks are the realistic option for now.
Is the Cooldown Manager a full replacement for WeakAuras?
No. It covers the most common use, showing your key cooldowns and buffs in a tidy frame, and it keeps working in combat because it is part of the game. It cannot run custom conditions, play sounds on complex triggers or track everything; pet cooldowns and some consumables are reported missing.
Can I import my old WeakAuras strings?
Into Musca Auras and ForeverAuras, often yes, because both are based on WeakAuras code. Musca Auras runs an import check that warns about auras that cannot work on Forever. Anything that used combat-log triggers or other players' data in instances will import but stay blank, so test each aura before relying on it.
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