Warrior Farming Build for Vanilla WoW: 21/30/0 Sweeping Strikes, Stats and Solo Gold Camps
A warrior farming build for vanilla WoW: 21/30/0 with Sweeping Strikes, Death Wish and Piercing Howl, plus stats, gear, pull loop and the camps that pay.
Warrior · Fury
DamageGold farming
Talents at 60 21 / 30 / 0
- Arms21
- Fury30
- Protection0
Stat priority
- Stamina
- Strength
- Agility
- Hit
Warriors are not natural solo farmers. They have no self-heal, no AoE crowd control and no way to drink back health between pulls, so they will never match a frost mage on a dense camp. What they can do is kill two or three mobs at once with a good two-handed weapon and turn that into steady cloth, leather and coin. This warrior farming build takes Sweeping Strikes from Arms and spends the rest in Fury for Death Wish, Flurry and Piercing Howl, which together handle small packs. Below are the talents, stats, the pull loop and the camps where a level 60 warrior earns honest gold on a vanilla-era realm such as WoW Forever.
Who this build is for
This build is for a level 60 warrior who wants to farm alone between dungeons and raids without a full respec into Arms. It handles packs of two or three humanoids or beasts well, Piercing Howl stops runners and slows the pack, and Death Wish speeds up the hard pulls. What it gives up is safety on larger pulls and some single-target strength. Without Mortal Strike or Bloodthirst, long fights against one tough target are slower, and a pull of four or more is still likely to end at the spirit healer.
Talents
Take Sweeping Strikes in Arms first, then build Fury down to Flurry.
| Levels | Talents | Points |
|---|---|---|
| 10–19 | Improved Heroic Strike, Tactical Mastery, Deflection | 10 Arms |
| 20–29 | Anger Management, Deep Wounds, Two-Handed Weapon Specialization | 20 Arms |
| 30 | Sweeping Strikes | 21 Arms |
| 31–40 | Cruelty, Unbridled Wrath | 21 Arms, 10 Fury |
| 41–50 | Piercing Howl, Improved Battle Shout, Enrage | 21 Arms, 20 Fury |
| 51–60 | Death Wish, Booming Voice, Flurry | 21 Arms, 30 Fury |
- Sweeping Strikes. Your next few attacks also hit a nearby enemy. Combined with Whirlwind and Cleave, it is the core of every multi-mob pull.
- Tactical Mastery. You keep rage when you swap from Battle Stance, where Sweeping Strikes is used, to Berserker Stance for Whirlwind.
- Piercing Howl. A shout that slows every enemy near you, so the pack stays in melee range and runners never reach their friends.
- Death Wish. More damage and immunity to fear for a short time, at the cost of taking more damage. Use it to end the pull fast.
Stats and gear
Stamina comes first for farming. A warrior survives a multi-mob pull by having enough health to finish it, and every extra point of Stamina is one more swing before you need Retaliation. Strength is a close second, because it gives attack power and rage. Agility adds crit chance, and crits trigger Flurry and Deep Wounds, so it matters more here than for a leveling warrior. Hit helps once you have the basics covered.
Greens of the Bear are ideal, of the Monkey and of the Tiger are good, and dungeon blues with Stamina and Strength beat both. Use the best slow two-handed weapon you own, of any type; with no points in weapon specializations, the weapon's own speed and damage decide. Wear plate. Keep a one-handed weapon and shield for a Shield Wall emergency.
How to play it
Every pull follows the same loop, with rage built before the pack arrives.
- Use Bloodrage and Battle Shout, then Charge the first mob and pull its neighbours into one tight group.
- Use Sweeping Strikes in Battle Stance, then switch to Berserker Stance and Whirlwind the pack.
- Spend extra rage on Cleave, and use Piercing Howl when the pack spreads or a mob starts to run.
- Use Death Wish on pulls of three, and Retaliation before it if your health is dropping too fast.
- Finish low mobs with Execute, then use Intimidating Shout or Shield Wall if a pull turns bad.
- Eat and bandage to full before the next pull, and loot and skin between food breaks.
Where to farm
Warriors farm best on humanoid camps that drop cloth and on beasts that can be skinned, where mobs come in groups of two or three and do not cast much. The Runecloth farming spots list several humanoid camps for level 55 and above, and the Burning Steppes Dark Iron farm offers dwarves in small groups with cloth and coin.
For leather, the Winterspring farming route and the Feralas farming route have beasts and furbolgs a warrior can handle, though casters at the edge of a furbolg camp should be pulled one at a time. Check the best gold farms at 60, ranked to compare these with other options.
Running it with ForeverBot
Open the Farming section, walk your camp loop once with Record loop, and add each mob you want with + Current target so the Targets list holds only the camp you chose. The bot follows the loop and picks the next mob; the pull size, the stance swap and every emergency button are yours. Tick Auto loot, Sell gray items, Go to a vendor when bags are full and Repair at vendors, because plate repairs after big pulls add up. If you skin, tick Skinning in Professions.
Under Combat and rest, set Eat below HP high, roughly 55–70 percent; a warrior who starts a pull at half health is a warrior one patrol away from a corpse run. In Settings, set Route mode to safest and keep Food/water stock generous. Watch Kills, Gold and Gold/hour in Current status to see whether the camp is worth it. Botting breaks the rules of many realms; read yours first and accept that the risk is yours.
FAQ
Is a warrior good for solo gold farming?
It is workable, not great. A warrior earns less per hour than a mage or a hunter, mainly because every pull costs health and food. On the other hand, a geared warrior kills small groups quickly and can farm camps that hit too hard for a cloth wearer. If you already play a warrior at 60, farming with this build is a fair way to pay for repairs and consumables.
Why not take Mortal Strike or Bloodthirst?
Both are excellent single-target attacks, but each costs the points that buy Sweeping Strikes or Piercing Howl and Death Wish. On a farm, most of the damage comes from hitting several mobs at once, so Sweeping Strikes and Whirlwind matter more. If you mostly farm single elite targets, a 31/20/0 Arms build with Mortal Strike is the better choice.
How many mobs can I pull at once?
Two is comfortable, three is the working maximum with Death Wish and Retaliation ready, and four is a gamble. Start small on a new camp and count how much health one pull costs. If you finish three mobs with half your health left, the pull size is right; if you need a potion every time, pull fewer and eat less often.
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