Feralas Farming Route for Levels 41–50: Gordunni Ogres, Yetis, Apes, Herbs and Ore
A feralas farming route for levels 41–50: Gordunni ogres for Mageweave, yetis and apes for leather, herbs and ore, from Feathermoon Stronghold or Camp Mojache.
Feralas is the green half of southern Kalimdor, a zone of giant trees, rain and ruins that most players race through on their way to Tanaris and Un'Goro. It deserves a longer stay. The Gordunni ogres crowd their camps with casters and brutes that drop Mageweave and coin, the yetis and apes in the hills skin into Thick Leather, and the forest floor between them is rich in herbs and the odd Mithril vein. This feralas farming route strings the ogres, the beasts and the gathering into one loop, with honest numbers for cloth, leather and gold, for a character on a vanilla-era realm such as WoW Forever.
Where and what you need
Levels. The ogres and beasts on this loop run from about 41 to 47. A level 45 character kills everything quickly, and the loop stays worth running until about 50, when Runecloth zones start to pay more.
Getting there. Horde players fly to Camp Mojache, the tauren camp on the eastern side of the zone, after riding in from Desolace or Thousand Needles the first time. Alliance players fly to Feathermoon Stronghold, the night elf fortress on an island off the western coast; a boat links it to a dock on the mainland.
Professions. Skinning pays best here thanks to the yetis and apes. Herbalism or Mining add a steady stream on the walk between camps. Skinning around 210–235 covers every beast on the loop.
Bag space. Mageweave stacks to 20, leather to 20 and herbs to 20, but the gray loot from ogres takes room quickly. Bring four empty bags and sell often.
The route
The numbers follow the loop from the north-east of the zone, near Camp Mojache, towards the west; Alliance players can join it at step 5 and run it backwards.
- Camp Mojache or Feathermoon. Repair, buy food and empty your bags. Both have a mailbox, an innkeeper and a flight master.
- Gordunni Outpost. The ogre camp north of Camp Mojache is the heart of the loop. Brutes, shamans and mages stand close together; pull the casters behind a hut so they come to you.
- The road towards Dire Maul. The hills around the ruined city hold more ogres on their outskirts and a scattering of herbs. Stay outside the city walls, which belong to the dungeon.
- Rage Scar Hold. The yetis in the central hills come in steady numbers and skin into Thick Leather. Their cave is crowded deeper in; the outer slopes are enough.
- The northern jungle. The apes that live among the giant trees hit hard but skin well. Work the edges of their area and loot every corpse.
- Feral Scar Vale. On the western side, a quieter valley holds another group of yetis at the lower end of the level range, good for a character around 41–43.
- Herbs and ore on the way back. The forest floor between the camps holds Sungrass, Khadgar's Whisker, Purple Lotus and Goldthorn, and the hills have Mithril and Iron veins. Turn on tracking and take everything on the path.
- Sell and repeat. Ride back to your town, sell the gray items and mail the cloth, leather and herbs to a bank character before the next lap.
What you get
| Source | Drops | Where it goes |
|---|---|---|
| Gordunni ogres | Mageweave Cloth, coin, gray loot | Tailors, First Aid levellers and the vendor |
| Yetis | Thick Leather, Thick Hide | Leatherworkers' armour kits and 200–250 recipes |
| Apes | Thick Leather | The same buyers, with less competition from other skinners |
| Herbs | Sungrass, Khadgar's Whisker, Purple Lotus, Goldthorn | Alchemists making mid-level potions and elixirs |
| Mining nodes | Mithril and Iron Ore, occasional gems | Blacksmiths and engineers |
| Green items | Occasional drops from ogres | Sell at the auction house or disenchant |
Gold per hour
A level 45–48 character with Skinning on this loop makes roughly 3–5 gold an hour: about one or two from the Mageweave, the same again from leather, and the rest from coin and gray items.
What moves the number: realm age, since cloth and leather cost the most in the first months; how many players share the ogre camp, which can be busy in the evening; and how far you have to travel to sell. Horde characters usually earn a little more, because Camp Mojache sits right beside the ogres, while Alliance players lose time on the boat.
Tips
- Pull the Gordunni casters out of line of sight so they stop casting and walk to you.
- Skin every yeti and ape, even when you are only farming cloth, because the leather pays as much.
- Keep out of the Dire Maul courtyards, where the elite enemies belong to the dungeon.
- Alliance players should set their hearthstone to Feathermoon to save the long ride from the dock.
- Sell Mageweave in full stacks of 20; buyers rarely want odd numbers.
- Move on once Runecloth starts dropping often, because higher zones then pay better.
Running it with ForeverBot
Open the Farming section and walk one lap with Record loop on, from the ogre camp through the yeti hills and back. Add each enemy type with + Current target to build the Targets list, and leave the elites near Dire Maul unticked. In Settings, turn on the Skinning toggle and either Herbalism or Mining, with Remember nodes ticked so ForeverBot learns where the herbs and veins spawn.
Tick Go to a vendor when bags are full, Repair at vendors and Sell gray items, and set Route mode to safest so the path keeps to the edges of the camps. After twenty minutes, the Kills, Nodes gathered and Gold/hour counters show whether the loop beats the Tanaris gold farming route at your level. For a cloth-only plan, see the mageweave cloth farming spots. Automation is against the game's terms and carries risk. Every section comes with every plan; see plans and pricing.
FAQ
What level should I be to farm Feralas?
Level 44–46 is the comfortable range. The Gordunni ogres and the yetis on this loop sit between about 41 and 47, so a level 44 character kills them without long fights. At 41 the lower yetis in Feral Scar Vale are fine, but the ogre camp needs care. Above 50 the experience and the cloth both fall off.
Is Feralas better for cloth or for leather?
It is one of the few zones that is good for both. The Gordunni ogres drop Mageweave steadily, and the yetis and apes give Thick Leather a short ride away. A skinner should mix both on every lap; a character without Skinning should spend more of the time at Gordunni Outpost.
Can Alliance players farm Feralas easily?
Yes, but with a longer walk. Feathermoon Stronghold sits on an island off the western coast, so every trip to town means a boat ride. Alliance players often farm the western yetis first and visit the ogres in longer sessions, and set their hearthstone to Feathermoon so the first trip back to town costs nothing but the hearthstone.
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