Desolace Farming Route for Levels 30–40: Centaur Cloth, Leather, Herbs and Ore

A desolace farming route for levels 30–40: the centaur camps for cloth, the plains beasts for leather, herbs and ore on the way, and both factions' towns.

Updated · 5 min read

Desolace Farming Route for Levels 30–40: Centaur Cloth, Leather, Herbs and Ore

Desolace looks empty from the road, a gray land of bones and dust, but it is one of the best mixed farms of the thirties. Four centaur clans hold camps that drop Silk and early Mageweave, the beasts of the plains carry Medium and Heavy Leather, and the hills and valleys hide herbs and ore that most players ride past. Better still, one loop can collect all of it. This desolace farming route strings the camps, beasts and gathering nodes into a single circuit for levels 30 to 40, with a town for each faction at either end, for a character on a vanilla-era realm such as WoW Forever.

Where and what you need

Levels. The Kolkar centaurs in the north start around level 30, the Magram and Gelkis clans sit in the middle thirties, and the Maraudine in the west, near Maraudon, reach about 40. A level 36 character can ride the whole loop and kill everything on it.

Getting there. Alliance players base at Nijel's Point in the north, reached by flight path or on foot from Stonetalon. Horde players base at Shadowprey Village on the western coast, which has a flight path and a boat dock.

Professions. This route rewards a gatherer more than most. Skinning turns the plains beasts into leather, and Herbalism or Mining picks up the nodes along the way. Pick any two; the cloth comes regardless.

Reputation. Killing one centaur clan raises your standing with another, and the clans fight among themselves. A clan you have befriended stops attacking you, so check before you settle on a camp.

Bag space. Cloth, leather, herbs and ore all stack to 20 but come in many kinds. Bring at least four 10-slot bags and empty them at every trip to town.

The route

The numbers follow one loop starting from Nijel's Point; Horde players join it at step 6.

  1. Kolkar camps in the north (30–34). The Kolkar centaurs hold the plains east of Nijel's Point. They are the easiest camps on the route and drop Silk steadily.
  2. The northern hills. Ride the ridge between the Kolkar camps and Thunder Axe Fortress for Iron and Silver veins and herbs such as Kingsblood and Wild Steelbloom.
  3. Thunder Axe Fortress edges (33–37). The Burning Blade cultists around the fortress are humanoids that drop Silk and coin. Stay on the outer walls; the inner rooms are crowded with casters and demons.
  4. Magram camps in the east (34–38). The Magram clan's village sits against the eastern mountains. The camp is large, the pulls are packed, and Mageweave begins to drop alongside Silk.
  5. The central plains. Between the Magram village and the Kodo Graveyard, the wild beasts of the plains drop Medium and Heavy Leather. Skin everything; the Kodo Graveyard itself is better ridden around than through.
  6. Gelkis camps in the south (35–38). The Gelkis clan holds the southern part of the zone, a short ride from Shadowprey Village. Horde characters start the loop here.
  7. Maraudine in the west (37–40). The Maraudine centaurs guard the ground near the entrance to Maraudon. They are the toughest camp on the route and the best for Mageweave.
  8. The western valleys and back north. Ride the valleys back towards the Kolkar camps, picking up Gold and Mithril veins in the hills and Liferoot near the water.

What you get

Source Drops Why it sells
Centaur camps Silk Cloth and early Mageweave Tailors and First Aid students always need it
Burning Blade cultists Silk Cloth, coin, gray loot Steady silver while you farm
Plains beasts Medium and Heavy Leather Leatherworkers need it for their middle recipes
Herbs Kingsblood, Wild Steelbloom, Liferoot and more Potions for every player at this level
Ore Iron, Silver, Gold and some Mithril Blacksmiths and engineers pay well
Green items Occasional drops from every camp Sell at the auction house or disenchant

Gold per hour

A level 35–40 character with two gathering skills, running the full loop, makes roughly 2–4 gold an hour counting cloth, leather, herbs, ore and coin. Without gathering, the centaur camps alone pay roughly 1–2 gold an hour from Silk and coin.

What moves the number: which two professions you carry, how many other players ride the same loop, and whether you sell at the auction house or to vendors. Gold and Mithril veins can swing a good hour by a gold on their own, and Silk is worth the most on a young realm.

Tips

  • Pull centaurs one at a time; they run when hurt and bring friends back with them.
  • Check your standing with each clan before you settle on a camp; a friendly clan stops being a target.
  • Carry a few stacks of food and water from your town; the loop is long and the camps are dense.
  • Skin every beast on the plains, even the low ones; leather is the steadiest part of the route.
  • Avoid the elite demons inside Thunder Axe Fortress; the outer cultists are enough.
  • Sell leather and ore at the auction house in full stacks; vendors pay a fraction of the price.

Running it with ForeverBot

Open the Farming section and ride the loop once with Record loop on, so ForeverBot knows the path from camp to camp. Build the Targets list with + Current target for the centaurs and beasts you want, turn on the Mining, Herbalism and Skinning toggles that match your professions, and tick Remember nodes and Skip nodes above your skill. Keep Go to a vendor when bags are full, Repair at vendors and Sell gray items on, and watch Nodes gathered and Gold/hour to see which half of the loop pays best.

In Settings, set Route mode to safest around Thunder Axe Fortress so the path keeps clear of the inner rooms, and lower the Arrival radius if the bot overshoots small herbs. Automation is against the game's terms and carries risk. For more on the cloth side, see the Silk cloth farming spots; for leather beyond Desolace, the Thick Leather skinning route. Every section comes with every plan; see plans and pricing.

FAQ

Is Desolace good for farming gold?

Yes, especially for a character with two gathering skills. The centaur camps drop cloth and coin, the plains beasts drop leather, and the hills hold herbs and ore, so one loop gathers four kinds of goods. It is also quiet compared with Stranglethorn, which means fewer players competing for the same camps.

Which centaur camp in Desolace is best for cloth?

The Magram village in the east is the best balance of density and level for most characters in their mid thirties. The Kolkar suit the low thirties, and the Maraudine in the west suit 37 and above, with more Mageweave. Pick the highest camp you can kill quickly.

Can both factions farm Desolace?

Yes. The Alliance has Nijel's Point in the north and the Horde has Shadowprey Village on the coast, and both towns have a vendor, repairs and a flight path. The zone is contested, so expect the odd player from the other side. For questing here, see the leveling route 30–40.

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