Leveling Route 50–60 for Both Factions: Un'Goro, Felwood, Winterspring and the Plaguelands
A leveling route 50-60 for both factions: Un'Goro, Felwood, Burning Steppes, Winterspring, the Plaguelands and Silithus, with where the big dungeons fit in.
The last ten levels are the longest. Each one takes more experience than the one before, the zones are dangerous, and the quest hubs sit at opposite ends of the world. They are also the most rewarding: the quests pay real gold, the camps drop Runecloth and Thorium, and the dungeons hand out gear that lasts well past 60. This leveling route 50-60 picks four stops per faction, places Blackrock Depths, Scholomance and Stratholme where they make sense, and gives an honest estimate of the hours it takes to reach the level cap on a vanilla-era realm such as WoW Forever.
Where and what you need
Levels and tracks. Both factions start in Un'Goro Crater, where Marshal's Refuge is a neutral camp. The Alliance then runs Burning Steppes, Felwood and Winterspring, and the Plaguelands. The Horde runs Felwood, Burning Steppes and Winterspring, then the Plaguelands and Silithus. Everlook in Winterspring and Cenarion Hold in Silithus are neutral, and Light's Hope Chapel in Eastern Plaguelands serves both sides.
Travel. Get every flight path as you arrive; the late zones are far apart and you will cross the ocean at least twice.
Gear. The quest rewards in Un'Goro and Felwood replace most of your forties gear. Past 55, one or two Blackrock Depths runs give blues that see most characters to 60.
Professions. This is the best range for gathering. Un'Goro, Felwood and Winterspring have Thorium veins, herbs such as Dreamfoil and Golden Sansam, and beasts that drop Rugged Leather. Most of what you gather sells well.
Dungeons. Blackrock Depths covers roughly 52–60 and has many quests. Scholomance and Stratholme are built for level 58–60 groups and are where many characters spend their last level or two.
The route
The numbers follow the stops in order: 1–4 Alliance, 5–8 Horde.
- Alliance: Un'Goro Crater (50–53). Marshal's Refuge has quests against the dinosaurs, the elementals and the silithid hives.
- Alliance: Burning Steppes (52–55). Morgan's Vigil on the eastern edge sends you against the Blackrock orcs and the dragonkin. Blackrock Depths is next door; carry its quests and run it once.
- Alliance: Felwood and Winterspring (54–57). Talonbranch Glade in northern Felwood covers the corrupted furbolgs and satyrs, then Everlook in Winterspring covers the furbolgs, yetis and owlbeasts of the snowfields.
- Alliance: Western and Eastern Plaguelands (56–60). Chillwind Camp in Western Plaguelands opens the Scourge chains, and Light's Hope Chapel takes you through the eastern half to 60. Scholomance and Stratholme are both nearby.
- Horde: Un'Goro Crater (50–53). The same Marshal's Refuge quests as the Alliance. Pick them all up at once and work around the crater in one circuit.
- Horde: Felwood (52–55). Bloodvenom Post in the middle of the zone has quests against the furbolgs, the satyrs and the corrupted wildlife.
- Horde: Burning Steppes and Winterspring (54–57). Flame Crest on the north side of Burning Steppes covers the Blackrock orcs, then Everlook gives the Winterspring quests. Run Blackrock Depths at least once in between.
- Horde: the Plaguelands and Silithus (56–60). The Bulwark at the border of Tirisfal opens the Western Plaguelands, and Light's Hope Chapel carries you east. Cenarion Hold in Silithus is a good finish if your quest log runs short.
What you get
| Zone or dungeon | Main rewards | Why it matters |
|---|---|---|
| Un'Goro Crater | Quest gear, Thorium, Devilsaur leather | Strong rewards and good gathering for both sides |
| Felwood and Winterspring | Runecloth, herbs, Thorium | Some of the best gold per hour while leveling |
| Burning Steppes | Runecloth from orcs, quest rewards | Close to Blackrock Depths |
| Western and Eastern Plaguelands | Long quest chains, Runecloth | The densest experience near 60 |
| Silithus | Neutral quests, Twilight cultist camps | A good finish when other zones are done |
| Blackrock Depths, Scholomance, Stratholme | Blues, quest rewards | Gear that carries you past 60 |
Time it takes
Levels 50–60 usually take roughly 30–45 hours of play. Each level in the low fifties takes about three hours, and 58 to 60 can take four or more each. Dungeon runs give good gear but are slow for experience compared with quests, so most characters fit in two or three runs and save the rest for 60.
What moves the number: how many of the long chains you finish, how often you cross the ocean, and whether you grind between hubs. In the late fifties, grinding dense camps three to five levels below you, such as the Scarlet Crusade or the Winterfall furbolgs, often beats a quest that sends you across a continent.
Tips
- Pick up every flight path in the fifties; walking between hubs costs more time than anywhere else in the game.
- Carry the Blackrock Depths quests in before your first run; they double its value.
- Sell Runecloth, Thorium and herbs as you go; the gold buys your training and epic mount savings.
- Finish Un'Goro in one circuit rather than returning for single quests.
- Watch the elite Devilsaurs in Un'Goro; they patrol the open ground and hit very hard.
- Leave Scholomance and Stratholme until 58 or later; below that the groups struggle and the experience suffers.
Running it with ForeverBot
Open the Leveling section, set From to 50 and To to 60, and tick Pick guide by level and zone so ForeverBot follows the quests in your current zone. Keep Accept on from guide, set Eat below HP and Drink below mana for your class, and watch XP/hour to see when a zone is finished. When your log runs dry, switch to the Farming section and record a loop; the Winterspring farming route and the Un'Goro devilsaur leather farm both pay well at this level.
The Dungeons section of ForeverBot lists Blackrock Depths, Scholomance and Stratholme for your level; Start leads you to the entrance, and the pulls inside are yours. In Settings, set Route mode to safest in Felwood and the Plaguelands, where elites and the other faction roam. Automation is against the game's terms and carries risk. For the levels before this, see the leveling route 40–50. Every section comes with every plan; see plans and pricing.
FAQ
What is the fastest way to level from 50 to 60?
Start in Un'Goro, finish four zones in order, and grind dense camps whenever your log runs dry. The Plaguelands have the most quests near 60 for both factions. One or two Blackrock Depths runs give gear and experience, but the long dungeons at 58 and above are better saved for after you hit the cap.
Which dungeons should I run between 50 and 60?
Blackrock Depths is the best fit, with many quests and a wide level range from about 52 to 60. Scholomance and Stratholme suit 58–60 groups and drop gear worth having at the cap. The Blackrock Depths guide covers the instance in detail.
Is Silithus worth questing in?
It is a good finishing zone if you have done the Plaguelands or need a change. Cenarion Hold gives neutral quests against the Twilight cultists and the silithid, and the camps drop Runecloth. See the Silithus farming route for the cultist camps and what they drop.
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