Shaman Farming Build: Enhancement Talents, Nature's Swiftness and Solo Gold Farms for Vanilla WoW

A shaman farming build for vanilla WoW: 0/30/21 Enhancement with Nature's Swiftness, a solo pull loop, stats, gear, gathering tips and Horde farm spots.

Updated · 5 min read

Shaman · Enhancement

DamageGold farmingHorde only in 1.12

Talents at 60 0 / 30 / 21

  1. Elemental0
  2. Enhancement30
  3. Restoration21

Stat priority

  1. Strength
  2. Stamina
  3. Agility
  4. Intellect
Shaman Farming Build: Enhancement Talents, Nature's Swiftness and Solo Gold Farms for Vanilla WoW

A shaman at 60 farms well because it rarely has to stop. A slow two-hander with Windfury kills mobs quickly, shocks deal with casters and runners, Ghost Wolf moves you between camps and nodes, and an instant heal saves the pull that goes wrong. In patch 1.12 the shaman is Horde only. This shaman farming build keeps the Enhancement core of Flurry, Weapon Mastery and Two-Handed Axes and Maces, skips Stormstrike, and goes one tier deeper into Restoration for Nature's Swiftness, cheaper totems and better hit chance. It suits long sessions on beasts, humanoid camps and gathering loops, with Skinning or Herbalism on the side, on a vanilla-era realm such as WoW Forever.

Who this build is for

This build suits a Horde player who wants to farm alone for hours with little downtime and few deaths. You kill one or two mobs at a time quickly, heal yourself between pulls instead of eating, and Nature's Swiftness turns a bad add into an instant full-sized heal. Ghost Wolf with its talent makes it a good gatherer as well.

What it gives up is burst and AoE. Without Stormstrike your single-target damage is a little lower, and a shaman cannot gather and kill five mobs at once the way a frost mage can. Mana is still the limit on long chains of pulls. If you want raid healing or big burst, a different build fits better.

Talents

Fill Enhancement to Weapon Mastery, then spend the rest in Restoration to reach Nature's Swiftness at 60.

Levels Talents Points
10–19 Ancestral Knowledge, Thundering Strikes 10 Enhancement
20–29 Improved Ghost Wolf, Enhancing Totems, Two-Handed Axes and Maces, Flurry 20 Enhancement
30–39 Toughness, Weapon Mastery 30 Enhancement
40–49 Tidal Focus, Totemic Focus 30 Enhancement, 10 Restoration
50–59 Nature's Guidance, Totemic Mastery, Healing Grace, Tidal Mastery 30 Enhancement, 20 Restoration
60 Nature's Swiftness 30 Enhancement, 21 Restoration
  • Nature's Swiftness. Your next nature spell is instant. Paired with Healing Wave it is a full heal in the middle of a fight, which is the reason for this whole split.
  • Improved Ghost Wolf. A faster cast for Ghost Wolf, so you hop between camps, nodes and corpses with less time standing still.
  • Totemic Focus. Cheaper totems. You drop Strength of Earth and Mana Spring on almost every pull, and the saving adds up over an hour.
  • Weapon Mastery. More damage with every weapon swing, including Windfury procs, which keeps kill times short.

Stats and gear

Strength comes first for kill speed: it raises attack power for every swing and every Windfury proc. Stamina is next, because a farming session is long and a bigger health bar lets you survive the add you did not see. Agility adds critical strikes that trigger Flurry, and some armour.

Intellect keeps heals, shocks and totems going between drinks. A farmer uses more of it than a leveler because pulls come back to back, so do not drop it entirely. Greens of the Bear and of the Tiger suit this build, and a few pieces with Intellect help long sessions.

Use a slow two-handed axe or mace. Windfury Weapon scales with slow, heavy swings, and a weapon upgrade is still the biggest gain you can make. Wear mail with Strength and Stamina. Keep a shield and a one-hander in your bags only if you farm a camp that hits very hard.

How to play it

The loop is short, and the goal is to never stop long.

  1. Keep Lightning Shield and Windfury Weapon up, and drop Strength of Earth Totem before each pull.
  2. Pull one mob, or two if they hit lightly, and fight next to your totems.
  3. Open with Flame Shock on mobs that will live long enough, then melee and use Earth Shock on casters.
  4. Use Frost Shock on runners so they do not bring friends.
  5. If an add arrives and health falls below roughly 40%, use Nature's Swiftness and Healing Wave.
  6. Loot and skin or gather, then drop Mana Spring Totem and drink only when mana is below roughly a third.
  7. Use Ghost Wolf to reach the next camp or node, and check for patrols before you pull.

Where to farm

Beasts suit this build well because a shaman with Skinning takes two kinds of loot from every kill. The thick leather skinning route through Feralas, the Hinterlands and Tanaris is a good stop in your forties and early fifties. At 60, the Runecloth farming spots list humanoid camps where you pull one or two at a time and still move quickly.

Herbalism pairs well with Ghost Wolf. The Felwood herb farming route adds Dreamfoil, Gromsblood and Plaguebloom to the mobs you kill along the way. To compare everything open to you at 60, see the best gold farms at level 60, ranked. Expect roughly 15–35 gold per hour, depending on your gathering skill and realm prices.

Running it with ForeverBot

In the Farming section, record the loop with Record loop and add the mobs you want with + Current target, so the Targets list holds only the camp you chose. Tick Auto loot, Sell gray items and Go to a vendor when bags are full. In Professions, tick Skinning or Herbalism, along with Remember nodes and Skip nodes above your skill, so the arrow leads you to nodes you can actually gather.

Under combat settings, set Eat below HP around 40% and Drink below mana around 35%; with heals between pulls you rarely need food. In Settings, use safest in Route mode on a PvP realm. Watch Kills, Gold/hour and Nodes gathered in the Current status panel to see which loop pays. The addon leads and picks targets, while shocks and heals stay in your hands. Botting breaks the rules of many realms and can cost you the account, so check your realm's rules first.

FAQ

Why skip Stormstrike in a farming build?

Stormstrike is strong on one target, but it is one button on a cooldown. Nature's Swiftness saves the pulls that would otherwise end in a corpse run, and on a long session staying alive is worth more than a slightly faster kill. If you farm safe camps only, move the Restoration point into Stormstrike instead.

Is Elemental a better shaman farming spec?

Elemental kills a single mob very quickly from range, but its mana runs out after a few pulls, so you drink constantly. That makes it slower over an hour of farming. Enhancement deals damage with weapon swings that cost no mana, which keeps the loop moving. Elemental is a better fit for PvP and burst than for gold.

Which professions suit a farming shaman?

Skinning and Herbalism are the natural pair. Ghost Wolf makes moving between herbs fast, and most beast farms give leather with every kill. Mining is fine too, though it adds weight in ore. Many shamans run Skinning on beast farms and Herbalism on zones like Felwood, then sell everything on the auction house in full stacks.

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