Rogue Farming Build for Vanilla WoW: Combat Stealth Talents for Pickpocketing and Solo Gold
A rogue farming build for vanilla WoW: 0/31/20 Combat Swords with Improved Sap and Initiative for pickpocketing, lockboxes, stats, gear and camps.
Rogue · Combat
DamageGold farming
Talents at 60 0 / 31 / 20
- Assassination0
- Combat31
- Subtlety20
Stat priority
- Agility
- Stamina
- Strength
- Hit
A rogue earns gold twice from every humanoid camp. Before the fight, Pick Pocket takes coin and junkboxes from mobs that never notice you; after it, the kill drops its normal loot, and Lockpicking turns the boxes into more coin. This build keeps the full Combat Swords core for fast, safe kills and spends the rest in Subtlety for the stealth tools that make the pickpocket loop smooth: Master of Deception, Camouflage, Initiative and Improved Sap. This rogue farming build covers the talents, stats, the sap-and-pickpocket loop and the camps where it pays best for a level 60 rogue on a vanilla-era realm such as WoW Forever.
Who this build is for
It suits rogues who farm humanoid camps alone: Defias, Dark Iron dwarves, the Scarlet Crusade and similar groups that stand in pairs. You pick every pocket you can reach, sap one mob of a pair, kill the other, then finish the sleeper. Blade Flurry, Adrenaline Rush and Evasion keep the occasional bad pull survivable, and Vanish gets you out when it is not.
What it gives up is speed on big packs: a rogue kills one or two mobs at a time and cannot match a frost mage gathering a whole camp. It also skips the Assassination finisher talents, so kills are a little slower than with the leveling build, and on beasts and elementals the Subtlety points do little.
Talents
Build the Combat core first, then add the Subtlety stealth talents from level 40.
| Levels | Talents | Points |
|---|---|---|
| 10–19 | Improved Sinister Strike, Lightning Reflexes, Precision | 10 Combat |
| 20–29 | Deflection, Endurance, Dual Wield Specialization | 20 Combat |
| 30–39 | Sword Specialization, Blade Flurry, Weapon Expertise, Aggression | 30 Combat |
| 40–49 | Adrenaline Rush, Master of Deception, Camouflage | 31 Combat, 9 Subtlety |
| 50–59 | Camouflage, Sleight of Hand, Initiative, Ghostly Strike, Improved Sap | 31 Combat, 19 Subtlety |
| 60 | Setup | 31 Combat, 20 Subtlety |
- Improved Sap. Gives you a chance to stay in stealth after Sap, so you can sap one mob and still pick its friend's pocket or open on it with Cheap Shot.
- Master of Deception. Mobs are less likely to notice you, which lets you walk deeper into a camp and reach the pockets in the middle.
- Initiative. Adds a chance for an extra combo point from Cheap Shot and Garrote, so your first Slice and Dice or Eviscerate comes sooner.
- Blade Flurry. When a sapped mob wakes early, your attacks hit both targets for a short time and the fight stays short.
Stats and gear
Agility is still the best stat: it raises crit, dodge, armour and attack power at once. For farming, Stamina moves up to second place, because the danger is the extra mob, the patrol or the player who arrives mid-fight, and health buys time to Vanish. Strength adds attack power, and hit from gear helps once your basic gear is in place.
Use swords in both hands, a slower one in the main hand for Sinister Strike and a faster one in the off-hand. Instant Poison on both weapons is the default; Crippling Poison on the off-hand stops runners that would bring friends. Wear leather with Agility and Stamina, and keep a few Flash Powder and Thieves' Tools in your bags.
Lockpicking is part of the gear: junkboxes and lockboxes need Pick Lock, so keep the skill trained and open boxes between pulls.
How to play it
Each camp is worked as a slow loop of pockets, saps and short fights.
- Enter the camp in stealth and use Pick Pocket on every humanoid you can reach from behind before attacking anything.
- Choose a pair, Sap the one farther from other mobs, and pick its partner's pocket if you have not already.
- Open on the awake mob with Cheap Shot or Garrote, then Slice and Dice and Sinister Strike to Eviscerate.
- Kick casters and healers; if the sapped mob wakes early, use Blade Flurry, then Evasion or Adrenaline Rush if needed.
- Kill the sleeper, loot both, and open any boxes with Pick Lock while you eat or bandage.
- Re-enter stealth, and use Vanish when a patrol or a third mob arrives and the fight cannot be won.
Where to farm
Start early with Defias humanoids, which give pockets, cloth and Lockpicking practice; the Westfall Defias farming route lays out the camps. In the fifties, the Dark Iron dwarves in Burning Steppes stand in pairs, carry coin and drop cloth, and the Burning Steppes Dark Iron farming guide covers the best spots.
At 60, Tyr's Hand in Eastern Plaguelands is dense with humanoids, and the Tyr's Hand Scarlet Crusade gold farm explains how to work it without overpulling. For a cloth-first session, the Runecloth farming spots list other humanoid camps where pockets add steady extra coin.
Running it with ForeverBot
In the Farming section, walk the camp once with Record loop to save the Route, and add the humanoids you want with + Current target, so the Targets list holds only that camp. Tick Auto loot, Sell gray items and Go to a vendor when bags are full; junkboxes take slots quickly, so watch Free slots and open boxes before a long loop. In the Leveling section set Eat below HP to roughly 50–60%, since rogues eat rather than drink.
Pick Pocket, every Sap and every Vanish are yours to press. In Settings, set Route mode to safest so the arrow avoids roads and patrols, and watch Kills, Gold and Gold/hour in the Current status panel to compare camps honestly. Automation breaks the rules of many realms; check yours before you run any bot.
FAQ
Is pickpocketing worth the time at level 60?
Usually, yes, on humanoid camps. Each pocket adds a little coin and sometimes a junkbox with coin or greens inside, and the pocket takes only a moment because you are already in stealth. On its own it rarely beats a good farm, but added to normal loot it raises your gold per hour noticeably. On beasts and elementals there is nothing to pick.
Should a farming rogue be Combat or Subtlety?
For solo farming, mostly Combat. Its sword talents kill faster and Blade Flurry handles the two-mob pulls that farming creates. A deep Subtlety build has better openers but is slower in a long fight and leans on daggers and positioning. This split keeps Combat's kill speed and takes only the Subtlety talents that help pickpocketing and sapping.
Do I need high Lockpicking for this build?
You need enough skill to open the boxes your camp drops. Boxes from higher-level mobs need higher skill, and a box you cannot open is a wasted bag slot. Train Lockpicking a little in every zone while leveling, and practise on boxes from lower camps if you fall behind.
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