Linen and Wool Cloth Farming Spots for Levels 10–25 (Both Factions)

Eight linen cloth farming and wool camps for levels 10–25 on both continents, from Westfall's Defias to Hillsbrad's Syndicate, with honest cloth-per-hour numbers.

Updated · 8 min read

Linen and Wool Cloth Farming Spots for Levels 10–25 (Both Factions)

Cloth is the one drop every character on a fresh realm wants and nobody can gather with a profession. Tailors need it for the bags everyone is short of, First Aid eats it by the stack from level 1, and both are hungriest in a realm's first months. The humanoid camps that drop it sit along the normal leveling path on both continents, so a character who knows where to stand between quests leaves the 10–25 bracket with real money instead of a bag of gray junk. This linen cloth farming guide marks eight camps for Linen and Wool, three per faction plus two in the Barrens and Stonetalon that either side can reach, with honest cloth-per-hour numbers for a character on a vanilla-era realm such as WoW Forever.

Where and what you need

Levels. The Linen camps (stops 1–4) are 10–16 content; the Wool camps (stops 5–8) run 17–26. Each stop lists the level of its mobs; arrive two levels above it and the kills stay fast. Dwarves and gnomes below 10 can warm up on the troggs in the Dun Morogh quarry, which drop Linen from level 8, until Westfall is safe.

Professions. None is required: cloth drops from humanoids, not from nodes. Tailoring with First Aid is the natural pairing, because the cloth you keep turns into bags and bandages. Skinning does nothing at humanoid camps, but Mining and Herbalism pay on the roads between them: Tin, Silver, Mageroyal, Briarthorn and Bruiseweed all sit in the 15–25 zones.

Gear. Kill speed is everything: humanoids drop cloth at the same rate whoever kills them, so a character that kills twice as fast collects twice the cloth. Take the weapon from every quest that offers one. Most of these camps are half casters, so health matters more than armour.

Bag space. Linen, Wool, gray weapons, greens and quest items all stack separately, and the Wool camps add the first Silk. Four bags of ten or more slots before stop 5.

Faction. Stops 1, 5 and 7 are Alliance ground and stops 2, 4 and 8 Horde ground; the other side can reach them, but the nearest vendor is hostile and on a PvP realm the camp is a fight. Stops 3 and 6, in the Barrens and Stonetalon, suit both.

The route

Route map: linen cloth farming camps for levels 10–25 marked on a sketch of both continents, eight numbered stops from Westfall to Hillsbrad
Route map: linen cloth farming camps for levels 10–25 marked on a sketch of both continents, eight numbered stops from Westfall to Hillsbrad

The numbers run from the Linen camps up to the Wool camps; the map shows all eight on both continents, so take the ones your faction can reach.

  1. Westfall: the Defias farms and the Riverpaw coast (10–16). From Sentinel Hill the Defias stand in the farm fields and mine mouths to the north and in the village to the south-west, in the 10–15 band; the Riverpaw gnolls hold the coast and the southern hills at 12–16. Both drop Linen steadily and the Defias add the odd green. The full lap is in the Westfall farming route.
  2. Tirisfal: the Scarlet camps (10–15). The Scarlet Crusade keeps an outpost east of Brill and camps along the road to the monastery in the north-east corner. The zealots and missionaries outside sit at 10–15 and drop Linen; the monastery itself is a 30+ group run. The same faction pays far better at 55+ in Tyr's Hand.
  3. The Barrens: the quilboar camps (10–20). The Razormane thickets north and east of the Crossroads are 10–14 content; the Bristleback camps around Camp Taurajo and the Razorfen entrance are 17–22. Both drop Linen, and the Bristleback add the first Wool. Quilboar camps are dense: pull to the edge, never stand in the middle.
  4. Silverpine: the Dalaran mages at Ambermill (14–20). The village in south-east Silverpine is full of apprentices, summoners and their guards. They are casters at 14–20, so they die fast and hit from range; the loot is Linen first and Wool from 18. A Horde character changes cloths here without changing zone.
  5. Redridge: the gnoll camps (16–21). The Redridge gnolls camp north of the lake and along the eastern hills, three to a fire. Mostly Wool with a little Linen, plus gnoll paws for a Lakeshire quest. The orcs at the eastern end of the zone are 22–25 and drop more Wool in bigger groups.
  6. Stonetalon: the Venture Company in Windshear Crater (18–23). The logging company has filled the crater in south-east Stonetalon with workers, overseers and engineers who drop Wool at a good rate and the odd engineering part. The Horde fly to Sun Rock Retreat; the Alliance walk in from Ashenvale.
  7. Wetlands: Dragonmaw and Mosshide (20–26). The Mosshide gnolls hold the marsh east of Menethil Harbor at 20–24; the Dragonmaw orcs camp further east and along the north road at 22–26. Both drop Wool, the orcs more of it, and the marsh between them grows Bruiseweed and Stranglekelp. Watch the crocolisks in the water.
  8. Hillsbrad: the fields and Durnholde Keep (20–26). The farmers in the fields west of Tarren Mill are 20–24, non-elite and everywhere; they drop Wool and a surprising amount of coin. The Syndicate inside the ruined keep to the east are 22–26 and drop Wool and the first Silk. On a PvP realm this is the most contested road in the game.

What you get

Source Drops and nodes Why it sells
Defias, Scarlet Crusade and Dalaran mages (10–20) Linen Cloth, coin, gray weapons, the odd green and small bag Tailors burn Linen on the first bags and First Aid on the first bandages
Riverpaw and Redridge gnolls Linen, then Wool, gnoll paws for Westfall and Lakeshire quests Two cloths from one kind of camp
Razormane and Bristleback quilboar Linen, Wool from 17, tusks for Crossroads quests The only cloth camp both factions reach at 12
Venture Co., Dragonmaw, Mosshide and Syndicate (18–26) Wool Cloth, a little Silk, coin, greens The scarce cloth on a fresh realm: fewer players farm the 20s than the teens
Hillsbrad farmers Wool, coin, vendor food Fast, dense and non-elite; the best raw Wool per hour on the list
Tin, Silver, Mageroyal, Briarthorn and Bruiseweed between camps Ore and herbs Bronze needs tin; alchemists need all three herbs for the 100–150 potions

Gold per hour

Honest numbers first. At a Linen camp a level 12–16 character with a decent weapon kills 60–90 humanoids an hour and picks up roughly 40–80 Linen, two to four stacks, plus 20–40 silver in coin and gray weapons. In a realm's first month a stack of Linen fetches 10–25 silver at the auction house and settles to 5–10 once the tailors have their bags; a vendor pays 2–3. That puts a Linen camp at roughly 50 silver to 1 gold 20 silver an hour.

Wool camps pay better per cloth and worse per kill. A level 20–25 character makes 50–80 kills an hour at Ambermill, Windshear Crater or the Hillsbrad fields and collects roughly 30–50 Wool, under three stacks, with 30–60 silver in coin and the occasional green. Wool sells for 20–50 silver a stack in the early weeks and 15–30 later, so a Wool camp is roughly 1–2 gold an hour before any green sells.

What moves the number: realm age (Wool holds its price longer than Linen), how many players share the camp, and whether you sell stacks or bolts. Two Linen make a Bolt of Linen Cloth and three Wool a Bolt of Woolen Cloth; bolts rarely sell for more than the cloth in them, so sell raw cloth in full stacks of twenty and make bolts only for your own tailoring.

Tips

  • Sell in full stacks of twenty; half stacks sit unsold while full ones move the same evening.
  • Loot every corpse, even for one gray dagger; at these levels gray weapons are a quarter of your coin.
  • Keep the camp's quests in your log: gnoll paws, quilboar tusks and Defias bandanas pay silver for kills you make anyway.
  • Learn First Aid before stop 1 and keep ten Linen for yourself; a bandage after every fight is the cheapest way to raise kills per hour.
  • Pull casters to a corner. Dalaran apprentices and Scarlet missionaries hurt in threes but die one at a time with a wall at your back.
  • Check the auction house daily: when Linen drops under 5 silver a stack, move to a Wool camp even a level early.

Running it with ForeverBot

Open ForeverBot's Farming section. Walk the camp once with Record loop on, a short circle through the tents and out to a safe spot, and build the Targets list with + Current target as you meet each type (Defias Trapper, Scarlet Zealot, Dalaran Apprentice, Hillsbrad Farmer); leave the camp's elite unticked. Tick Go to a vendor when bags are full and Repair at vendors, and in Loot and bags switch on Sell gray items, Auto loot and Buy food and water. Current status then shows Kills, Gold and Gold/hour, which tell a good camp from a crowded one, and Free slots says when the next vendor trip is due. Keep each camp with Save profile and switch between them with Load profile as you level.

In Settings, set Route mode to safest for the Barrens and Hillsbrad camps so the loop hugs the camp's edge, and raise the Arrival radius on the Hillsbrad fields, where the farmers wander. In Professions, tick Mining and Herbalism with Remember nodes on, and ForeverBot collects the tin and Bruiseweed between camps. Both sections are in every plan; see plans and pricing. Automation is against the game's terms of service and carries a ban risk; the first-run setup guide explains that trade-off before you press Start.

FAQ

Which sells better on a fresh realm, Linen or Wool?

Per stack, Wool, by two or three times, and it holds its price longer because fewer players farm the 20–25 bracket than the 10–15 one. Per hour of farming the gap is smaller, since Wool camps have tougher mobs and slower kills. Farm Linen while it is over 10 silver a stack, then move up.

Can an Alliance character use the Horde camps, and the other way round?

Yes, with a long walk and no friendly vendor. Ambermill and the Hillsbrad fields are a short run from Southshore for the Alliance; the Horde reach Westfall and Redridge from the Grom'gol zeppelin through Duskwood, a long run at 15. The Barrens and Stonetalon camps are meant for both sides.

Should I keep cloth for my own Tailoring or sell it?

Sell the Linen while the price is high and buy it back later; in month two a stack costs less than it sold for in week two. Keep Wool only if you are taking Tailoring past 75 right now, because Wool stays expensive. Linen from the Elwynn loop follows the same rule.

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