ForeverBot Loot and Bag Settings: Sell Gray Items, Auto Loot and Vendor Runs Explained
Every wow bot loot settings control in ForeverBot: Sell gray items, Auto loot, vendor runs, repairs, food and water, bag-space maths and three night profiles.
Half of what a farming loop earns never reaches the vendor. It sits in a bag full of gray daggers and boar meat until the character stops looting, and the Gold/hour counter quietly sags. The wow bot loot settings in ForeverBot are seven checkboxes, one slider and one counter spread across three sections of the window, and each of them changes how often the character walks to a vendor and what comes back. This guide goes through them in the order they should be set, with the bag-space arithmetic for a single lap, three ready profiles for a first night, a gathering night and a long overnight farm, and what Kills, Gold, Gold/hour and Loop point say about loot, for a character of any level on a vanilla-era realm such as WoW Forever.
Where and what you need
A loop and a target list. The loot options live in the Farming section and do nothing until a route is running, so have a loop from the Route list or one walked with Record loop, and at least two mob types in Targets. The Elwynn Forest gold farming route and the Westfall farming route are both fine first loops.
Bags. The backpack holds sixteen slots; on a fresh realm the first extra bags are six- and eight-slot drops and quest rewards, so a level 10 usually sits at twenty-eight to thirty-six. Free slots in the Loot and bags group reads the total for you, and the whole guide turns on that number.
A vendor on the lap. Every route in the list passes a vendor within two or three minutes of walking; a recorded loop may not. Walk yours once and note the nearest one, because that is where the character goes when the bags fill.
The window set up once. This guide assumes the token is pasted and a profile exists; if not, the ForeverBot first run guide covers that evening. Click-to-Move must be on, or the vendor walk never starts.
Some idea of what your realm buys. Cloth, leather, ore and herbs are never vendored; the bot keeps them. Whether you mail, auction or vendor them at the end of the night is your call, and it decides whether gray items are a third of your income or a tenth.
The route

The numbers match the picture; set the options in this order and save once at the end.
- Count your slots. Open Farming and look at Free slots in the Loot and bags group before you tick anything. It counts every empty slot across the backpack and the extra bags, and it is the number the bot watches: when it reaches zero with the vendor option on, the lap pauses and the vendor walk begins.
- Auto loot. Tick it. Every kill is looted in full the moment it dies, including the one-copper teeth and claws. On a fresh realm it matters most, because gray junk is roughly a third of the income before level 20 and most of the slots. Leave it off only when you want to loot by hand, for example a Stranglethorn skinning night where the corpse is kept for the knife.
- Sell gray items. Tick it. Each time the character stands at a vendor, for any reason, everything of gray quality is sold: weapons, armour, meat, teeth, the broken gadgets kobolds carry. White items, cloth, leather, ore, stone, herbs and anything green or better stay in the bags, and quest items are never touched.
- Go to a vendor when bags are full. Tick it in the Farm route group. When Free slots hits zero, Time keeps counting, the Loop point freezes on its number and the arrow leads the character to the nearest vendor the route knows; after selling it walks back to the same point and carries on. On a Goldshire or Westfall loop that is six to twelve minutes of no kills per full bag.
- Repair at vendors. Tick it, in the same group. Durability is paid at the same visit, a few silver at level 10 and ten to twenty at level 30. It adds no trips, only a few seconds to a trip that was happening anyway, so it belongs on in every profile.
- Buy food and water. Tick it in Loot and bags, then open Settings and find Food/water stock in the Macros and gear group. The slider, 5 to 60 in steps of five, is the number of each the character tops up to at the vendor; the default of 20 suits a melee class on a short loop. A caster, or any class on a long night, wants 30 to 40, and every extra stack is a slot the loot cannot use.
- The Leveling extras. Open Leveling and the Extra group: Repair at vendors, Buy food and water, Hearthstone and Sell junk, and leave all four ticked. Sell junk is the Leveling twin of Sell gray items; Hearthstone sends the character home when the guide points to the hearth town, the quickest vendor trip. Equip upgrades in General puts a looted green on, and Equip BoE items in Settings does the same for bind-on-equip ones you might rather sell, so keep that off on a gold night.
- Save and read the counters. Press Save profile and name it after the night, something like Varlok, boar loop, vendor on. Then Start and watch four lines of Current status: Kills is how much loot has been generated; Gold climbs in steps, one per vendor visit, so flat Gold with rising Kills means the bags are filling; Gold/hour averages the whole session, vendor walks included; and a Loop point that stops while Time runs on is the vendor trip itself.
What you get
| Section | What you set up | What the status panel shows |
|---|---|---|
| Farming: Loot and bags | Sell gray items, Auto loot, Buy food and water | Free slots falling lap by lap |
| Farming: Farm route | Go to a vendor when bags are full, Repair at vendors | Loop point frozen and Time running during a vendor trip |
| Leveling: Extra | Repair at vendors, Buy food and water, Hearthstone, Sell junk | Next step and XP/hour, unchanged by the sale |
| Settings: Macros and gear | Food/water stock, Equip upgrades, Equip BoE items | Nothing to count; it decides how many slots the stock takes |
| Professions | Mining, Herbalism and Skinning ticks, Remember nodes | Nodes gathered, next node and distance |
| Footer | One profile per night: first, gathering, overnight | Start, Pause, Stop and the save toast |
Time it takes
The eight options take roughly five minutes the first time and under a minute with Load profile afterwards. A 24-point loop at level 10 to 15 with three target types gives roughly forty to sixty kills a lap: two stacks of cloth, one to two of leather or scraps, a stack of meat, eight to fourteen gray items that do not stack, and the odd green, so roughly fourteen to twenty slots a lap before any gathering. Mining or Herbalism on the same lap add two to four more.
So thirty slots fill in a lap and a half, forty-eight in a little over two laps. At three to six minutes each way, that is one six-to-twelve-minute vendor trip every forty to sixty minutes of farming, roughly a seventh of the session. Bigger bags are the cheapest upgrade to Gold/hour there is, which is why the first ten silver of the night should buy one.
Expect Gold/hour to settle only after the second vendor visit, fifty to seventy minutes in; before that it shows kills and no sales, and right after a trip it jumps.
Tips
- Tick Auto loot before Sell gray items; the second does nothing if the first has left the junk on the corpse.
- Set Food/water stock to what one night actually eats; every five extra is a slot the loot cannot use.
- Record loops that pass a vendor, or end them at the inn, so the bags-full walk is a minute and not six.
- Keep Equip BoE items off on a gold night; a bind-on-equip green sells, a bound one does not.
- Watch Gold against Kills: Kills rising and Gold flat means a vendor trip is overdue, or the vendor option is off.
- Empty the cloth, leather, ore and herbs yourself at Stop; the bot keeps them and will not mail or auction anything.
Running it with ForeverBot
Three profiles cover most nights. For a first night, in Farming tick Auto loot, Sell gray items, Buy food and water, Go to a vendor when bags are full and Repair at vendors, leave Food/water stock at 20, and save it under the character's name and the loop. For a gathering night, keep the same five boxes, open Professions, tick Mining or Herbalism with Remember nodes and Skip nodes above your skill on, and drop Food/water stock to 10, because a Thorium mining route or a Felwood herb lap is more walking than fighting. For an overnight farm, the longest session the window is built for, keep every box on, raise Food/water stock to 30 or 40, pick a route from the list so the vendor is a known one, and decide the Stop time before you press Start.
Each profile is one Save profile and, from then on, one Load profile. The loot options are part of every plan, 1 Month, 3 Months or 6 Months; see plans and pricing. When the counters look wrong, the ForeverBot troubleshooting guide reads the status panel line by line.
FAQ
Does Sell gray items ever sell cloth, ore or herbs?
No. It sells gray quality only, which on a fresh realm is the broken weapons, the worn armour, the meat, teeth, claws and gadgets. Cloth, leather, stone, ore and herbs are white and stay in the bags; so do greens, blues and every quest item. If you want white stacks vendored, do it by hand at Stop.
How many bag slots do I need before the vendor trips stop hurting?
About forty-eight. With thirty slots a loop fills in a lap and a half, so a vendor walk every forty minutes; with forty-eight it is every seventy to eighty minutes, and the walk is a smaller share of the night. The first ten-slot bag is the best ten silver you spend; after that, routes that pass a vendor matter more than slots.
The Loop point has stopped moving. Is the bot stuck?
Look at Time and Free slots first. If Time is running, Free slots is 0 and the vendor option is ticked, the character is on its way to sell, and the Loop point resumes from the same number when it is back. If Free slots is 0 and the option is off, press Pause, sell by hand and tick it.
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