Mage Farming Build for Vanilla WoW: 10/0/41 Frost AoE Talents, Stats and Pull Loop
A mage farming build for vanilla WoW: 10/0/41 Frost AoE with Improved Blizzard, Arctic Reach and Ice Barrier, plus stats, gear, the pull loop and camps.
Mage · Frost
DamageGold farming
Talents at 60 10 / 0 / 41
- Arcane10
- Fire0
- Frost41
Stat priority
- Stamina
- Intellect
- Spirit
- Spell damage
No class farms dense camps like a frost mage. Blizzard with its slowing talent keeps a whole pack crawling, Frost Nova locks it in place, and Cone of Cold and Arcane Explosion finish it, so five or six mobs die in the time a melee class kills one. That speed turns cloth, coin and green items into gold faster than most solo farms. This mage farming build puts almost everything into Frost for the slows, the wider radius and Ice Barrier, and takes Arcane Concentration from Arcane for cheaper casts. It is the 10/0/41 split that most AoE mages settle on. Below are the talents, stats, the pull loop and the camps that suit it on a vanilla-era realm such as WoW Forever.
Who this build is for
This build is for a level 60 mage, or a mage in the fifties, who wants the fastest solo gold from humanoid and beast camps. It handles large pulls of slow, melee-only mobs, recovers well with Evocation and conjured water, and has Ice Block, Ice Barrier and Cold Snap for the pulls that go wrong.
What it gives up is single-target damage and group utility. There is no Winter's Chill for raids and no deep Fire or Arcane talents, so the build is weaker in dungeons and against single elites. It also struggles against casters, mobs that flee and camps with frost-immune or snare-immune enemies.
Talents
Build the Frost core first, take Ice Barrier at 40, then add the Arcane points last.
| Levels | Talents | Points |
|---|---|---|
| 10–19 | Improved Frostbolt, Elemental Precision, Improved Frost Nova, Permafrost | 10 Frost |
| 20–29 | Ice Shards, Piercing Ice, Improved Blizzard | 20 Frost |
| 30–39 | Arctic Reach, Frost Channeling, Cold Snap, Ice Block, Shatter | 30 Frost |
| 40 | Ice Barrier | 31 Frost |
| 41–50 | Improved Cone of Cold, Frostbite, the rest of Shatter | 41 Frost |
| 51–60 | Arcane Subtlety, Arcane Focus, Arcane Concentration | 10 Arcane, 41 Frost |
- Improved Blizzard and Permafrost. Blizzard slows every mob inside it, and Permafrost makes the slow stronger and longer, so the pack never reaches you while you channel.
- Arctic Reach. A wider radius for Frost Nova and Cone of Cold and a longer range for Blizzard, so more of the pack is caught each time.
- Frost Channeling. Cheaper frost spells and less threat, which means bigger pulls on the same mana bar.
- Ice Barrier. A shield that absorbs the hits from a mob that slips through, so the Blizzard keeps going.
Stats and gear
Stamina comes first for AoE farming. Every pull ends with several mobs near you at once, and the size of your health bar decides whether a missed Frost Nova costs a potion or a corpse run. Intellect is close behind, because mana decides how many Blizzards you can channel before Evocation or water. Spirit speeds up regeneration between pulls, and spell damage adds to every tick of Blizzard once the first three are covered.
Greens of the Eagle (Stamina and Intellect) are ideal, with of the Owl as a good alternative. Dungeon cloth with Stamina and Intellect beats raid gear with only spell damage for this job.
Use a staff or a one-handed weapon with an off-hand item, chosen for Stamina and Intellect, and carry a wand. Wear cloth, and keep Ice Armor or Frost Armor active so mobs that reach you are slowed.
How to play it
Every pull follows the same pattern: gather, freeze, channel, finish.
- Run past the mobs and pull a group of three to six behind you in a tight line, then stop with your back to open ground.
- Cast Frost Nova when they reach you, step back out of melee range and channel Blizzard over the whole group.
- When the Nova breaks, use Cone of Cold to slow them again, Blink away if needed and return to Blizzard.
- Use Cold Snap for a second Frost Nova on large pulls, and Ice Barrier before the mobs reach you.
- Finish low-health mobs with Arcane Explosion or a quick Frostbolt.
- Loot, drink and eat together, use a mana gem or Evocation when the bar is low, and only then pull again.
Where to farm
Frost mages want dense camps of melee humanoids that do not flee far. The Tanaris gold farming route covers pirates and bandits in the forties, and the mage and hunter solo farming guide lists a ladder of camps from 40 to 60 with the pull patterns for each.
At 60, the Tyr's Hand gold farm is one of the densest humanoid camps in the game, and the Runecloth farming spots list other camps where Runecloth drops from packs you can gather.
Running it with ForeverBot
Open the Farming section, record the camp loop with Record loop and add the mobs you want with + Current target, so the Targets list holds only that camp. The bot follows the loop and picks targets; the gathering, the Blizzard timing and every escape are yours. Tick Auto loot, Sell gray items and Go to a vendor when bags are full, because a big pull fills bag slots quickly.
Under Combat and rest, set Drink below mana high, roughly 50–60 percent, so you never start a pull without mana for a full Blizzard, and Eat below HP at roughly 50 percent. In Settings, set Route mode to safest to keep away from roads and patrols. Watch Kills, Gold and Gold/hour in Current status to compare camps honestly. Botting breaks the rules of many realms; read your realm's rules first and accept that the risk to your account is yours.
FAQ
Is 10/0/41 better than 17/0/34 for farming?
For pure AoE farming, the extra Frost points give more slow, more radius and more crit on frozen targets, which helps large pulls. 17/0/34 keeps more Arcane talents and is slightly better for leveling and mixed play. If you only farm at 60, 10/0/41 is the more focused choice; if you also run dungeons, either works.
How big should my pulls be?
Start with three or four mobs and add one at a time until a pull costs most of your mana but leaves Frost Nova or Cold Snap in reserve. Most mages settle around four to six mobs on open camps. Larger pulls are possible with better gear, but they leave no room for a patrol or a respawn, which is how most farming deaths happen.
Do I need Frost Resistance gear?
Not for most farms. Melee humanoids and beasts do not use frost spells, so Stamina and Intellect matter far more. A few pieces of Frost Resistance help only on camps with frost casters, such as some furbolg or elemental camps. Stamina is the better choice for almost every slot; resistance gear is a niche tool for specific camps.
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